--- version: "alpha" name: "Axiom — Observability Matrix" description: "Axiom Observability Dashboard Section is designed for demonstrating application workflows and interface hierarchy. Key features include clear information density, modular panels, and interface rhythm. It is suitable for product showcases, admin panels, and analytics experiences." colors: primary: "#FFB454" secondary: "#FF6B5B" tertiary: "#9C937F" neutral: "#F2EDE2" background: "#FFB454" surface: "#14110B" text-primary: "#9C937F" text-secondary: "#F2EDE2" border: "#F2EDE2" accent: "#FFB454" typography: display-lg: fontFamily: "Martian Mono" fontSize: "40px" fontWeight: 300 lineHeight: "62px" letterSpacing: "-0.03em" body-md: fontFamily: "Atkinson Hyperlegible" fontSize: "15.2px" fontWeight: 400 lineHeight: "25.08px" label-md: fontFamily: "Martian Mono" fontSize: "12.16px" fontWeight: 500 lineHeight: "18.848px" letterSpacing: "1.216px" rounded: md: "0px" full: "999px" spacing: base: "4px" sm: "4px" md: "5.6px" lg: "8.8px" xl: "12.8px" gap: "8.8px" card-padding: "15.6px" section-padding: "27.2px" components: button-primary: backgroundColor: "{colors.primary}" textColor: "#161006" typography: "{typography.label-md}" rounded: "{rounded.full}" padding: "14.72px" button-secondary: textColor: "{colors.tertiary}" rounded: "{rounded.full}" padding: "8.8px" button-link: textColor: "{colors.tertiary}" rounded: "{rounded.md}" padding: "4px" card: rounded: "{rounded.md}" padding: "18.2px" --- ## Overview - **Composition cues:** - Layout: Grid - Content Width: Full Bleed - Framing: Glassy - Grid: Strong ## Colors The color system uses light mode with #FFB454 as the main accent and #F2EDE2 as the neutral foundation. - **Primary (#FFB454):** Main accent and emphasis color. - **Secondary (#FF6B5B):** Supporting accent for secondary emphasis. - **Tertiary (#9C937F):** Reserved accent for supporting contrast moments. - **Neutral (#F2EDE2):** Neutral foundation for backgrounds, surfaces, and supporting chrome. - **Usage:** Background: #FFB454; Surface: #14110B; Text Primary: #9C937F; Text Secondary: #F2EDE2; Border: #F2EDE2; Accent: #FFB454 ## Typography Typography pairs Martian Mono for display hierarchy with Atkinson Hyperlegible for supporting content and interface copy. - **Display (`display-lg`):** Martian Mono, 40px, weight 300, line-height 62px, letter-spacing -0.03em. - **Body (`body-md`):** Atkinson Hyperlegible, 15.2px, weight 400, line-height 25.08px. - **Labels (`label-md`):** Martian Mono, 12.16px, weight 500, line-height 18.848px, letter-spacing 1.216px. ## Layout Layout follows a grid composition with reusable spacing tokens. Preserve the grid, full bleed structural frame before changing ornament or component styling. Use 4px as the base rhythm and let larger gaps step up from that cadence instead of introducing unrelated spacing values. Treat the page as a grid / full bleed composition, and keep that framing stable when adding or remixing sections. - **Layout type:** Grid - **Content width:** Full Bleed - **Base unit:** 4px - **Scale:** 4px, 5.6px, 8.8px, 12.8px, 14.72px, 15.2px, 16px, 17.6px - **Section padding:** 27.2px, 37.49px - **Card padding:** 15.6px, 18.2px, 28px - **Gaps:** 8.8px, 9.6px, 12px, 16px ## Elevation & Depth Depth is communicated through glass, border contrast, and reusable shadow or blur treatments. Keep those recipes consistent across hero panels, cards, and controls so the page reads as one material system. Surfaces should read as glass first, with borders, shadows, and blur only reinforcing that material choice. - **Surface style:** Glass - **Borders:** 1px #F2EDE2; 1px #FFB454 - **Shadows:** rgba(255, 180, 84, 0.043) 0px 0px 180px 0px inset; rgba(255, 180, 84, 0.8) 0px 0px 14px 0px; rgba(255, 180, 84, 0.55) 0px 6px 28px -8px - **Blur:** 8px, 14px ### Techniques - **Gradient border shell:** Use a thin gradient border shell around the main card. Wrap the surface in an outer shell with 28px padding and a 18px radius. Drive the shell with linear-gradient(rgba(20, 17, 11, 0.85), rgba(12, 10, 7, 0.7)) so the edge reads like premium depth instead of a flat stroke. Keep the actual stroke understated so the gradient shell remains the hero edge treatment. Inset the real content surface inside the wrapper with a slightly smaller radius so the gradient only appears as a hairline frame. ## Shapes Shapes rely on a tight radius system anchored by 12px and scaled across cards, buttons, and supporting surfaces. Icon geometry should stay compatible with that soft-to-controlled silhouette. Use the radius family intentionally: larger surfaces can open up, but controls and badges should stay within the same rounded DNA instead of inventing sharper or pill-only exceptions. - **Corner radii:** 12px, 18px, 999px ## Components Anchor interactions to the detected button styles. Reuse the existing card surface recipe for content blocks. ### Buttons - **Primary:** background #FFB454, text #161006, radius 999px, padding 14.72px, border 0px none rgb(22, 16, 6). - **Secondary:** text #9C937F, radius 999px, padding 8.8px, border 1px solid rgba(242, 237, 226, 0.09). - **Links:** text #9C937F, radius 0px, padding 4px, border 0px none rgb(156, 147, 127). ### Cards and Surfaces - **Card surface:** background rgba(20, 17, 11, 0.55), border 1px solid rgba(242, 237, 226, 0.09), radius 0px, padding 18.2px, shadow none, blur 8px. - **Card surface:** border 1px solid rgba(242, 237, 226, 0.09), radius 12px, padding 15.6px, shadow none. ## Do's and Don'ts Use these constraints to keep future generations aligned with the current system instead of drifting into adjacent styles. ### Do - Do use the primary palette as the main accent for emphasis and action states. - Do keep spacing aligned to the detected 4px rhythm. - Do reuse the Glass surface treatment consistently across cards and controls. - Do keep corner radii within the detected 12px, 18px, 999px family. ### Don't - Don't introduce extra accent colors outside the core palette roles unless the page needs a new semantic state. - Don't mix unrelated shadow or blur recipes that break the current depth system. - Don't exceed the detected moderate motion intensity without a deliberate reason. ## Motion Motion feels controlled and interface-led across text, layout, and section transitions. Timing clusters around 300ms and 350ms. Easing favors ease and cubic-bezier(0.19. Scroll choreography uses Parallax for section reveals and pacing. **Motion Level:** moderate **Durations:** 300ms, 350ms, 900ms, 3200ms, 1600ms, 9000ms **Easings:** ease, cubic-bezier(0.19, 1, 0.22, 1), ease-in-out **Scroll Patterns:** parallax